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The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low-cost internet access, penetration of mobile devices along with the growing popularity of streaming video.
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This includes content for movies, television, games, augmented reality, virtual reality, advertising, web designs and industrial applications such as architecture, engineering, industrial design, healthcare, education, medicine, and the motor industry. Countries such as Argentina, Chile, Colombia, Mexico and Peru are emerging as the leaders through content productions as well as collaborations. This has been driven by the availaility of state funding, supply of quality local animation talent and a preference of local audiences for Brazilian animated content. Brazil has been a leader in the region and is the largest producer of animated works. access to global distribution and collaboration networks etc. However several countries in the region needs support in the form of training, funding, tax incentives, market reach, access to hardware and software, legal support to protect the content IP. Several countries in Latin America have initiated policies to support closer participation between government, industry and academia to catalyse the industry growth.
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Supply of animation talent, which has historically been limited, is emerging with support and intervention of several government and industry initiatives to develop and support the animation through university courses and vocational training courses which provide theoretical and practical hands-on learning on Animation, VFX and Video Games. There are dozens of globally renowned animation studios as well as several hundreds of small and medium sized studios producing content tailored to local tastes. Several local content productions have been nominated for several global awards including the Oscars. Studios are making new inroads by launching original locally produced content on Netflix. Several animation studios in Latin America release their content through online channels such as YouTube, which is attracting millions of subscribers both from the continent as well as worldwide. The industry is in a phase were we are seeing the emergence of several African animation companies and animators working on attractive stories and content leveraging the continent's large potential for stories. As usual, major updates will likely get their own news stories throughout this week, and I’ll be back next Monday to summarize and fill in the blanks.The Latin American Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent.
#SPIRIT STONES GAMEVIL ICON FREE#
I’m sure I’ve missed some, though, so please feel free to comment below and let everyone know if you think something should be mentioned. That about wraps it up for last week’s significant updates.
#SPIRIT STONES GAMEVIL ICON UPDATE#
But just like Spider-Man, TWEWY slowly clawed its way through meters of dirt and stones, and on Friday, it thrust its hand up through the ground, declaring with fury and fortitude that it is alive! That’s why I’m awarding it the coveted Update Mondays Most Spider-Mans Of The Week award, but I’m afraid I can’t offer Square Enix the traditional celebratory metaphorical vermouth. Then, when Square Enix pulled it from the App Store, it was like when Kraven The Hunter buried Spider-Man alive.
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It’s back! When The World Ends With You stopped working in iOS 8 and Square Enix got kind of weird about committing to updating it, it was hard not to feel anxious about its chances.